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	<title>Comments on: Planning Combats for Large Groups</title>
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		<title>By: Wade</title>
		<link>http://video.dungeonmastering.com/63/planning-combats-for-large-groups/comment-page-1#comment-101</link>
		<dc:creator>Wade</dc:creator>
		<pubDate>Wed, 30 Jun 2010 14:12:13 +0000</pubDate>
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		<description>Writers are not appreciated enough, thanks for the write-up.</description>
		<content:encoded><![CDATA[<p>Writers are not appreciated enough, thanks for the write-up.</p>
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		<title>By: Stormgaard</title>
		<link>http://video.dungeonmastering.com/63/planning-combats-for-large-groups/comment-page-1#comment-41</link>
		<dc:creator>Stormgaard</dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:10:04 +0000</pubDate>
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		<description>Good video.  I&#039;ve run a 4e campaign with a minimum of 5-8 players at the table for the past year and these issues come up a lot.  A few other posts seem to have popped up in the past few days that (basically) deal with the same issue (length of combat etc.)

http://slyflourish.com/how-to-get-back-your-players-attention/

http://chattydm.net/2009/08/28/friday-chat-the-issues-of-combat-length-in-dd-4e/

http://blog.mikeleger.ca/2009/08/word-of-day-is-initative.html

I especially liked the suggestion of 2 separate (but interrelated) combats.  I haven&#039;t tried that but I intend too.  Also the idea of running a Solo along with other monsters and minions is spot on - that&#039;s worked very well for me in the past.

The biggest difficulty I&#039;ve had as a DM has actually been keeping track of initiatives and minis - when you&#039;re the DM EVERY turn is YOUR TURN! XD  I just finally gave up and made someone at the table each night my officially designated initiative helper.  I&#039;ve also had to start using stickers to keep track of which minis are which so I can keep accurate track of hit points and conditions.</description>
		<content:encoded><![CDATA[<p>Good video.  I&#8217;ve run a 4e campaign with a minimum of 5-8 players at the table for the past year and these issues come up a lot.  A few other posts seem to have popped up in the past few days that (basically) deal with the same issue (length of combat etc.)</p>
<p><a href="http://slyflourish.com/how-to-get-back-your-players-attention/" rel="nofollow">http://slyflourish.com/how-to-get-back-your-players-attention/</a></p>
<p><a href="http://chattydm.net/2009/08/28/friday-chat-the-issues-of-combat-length-in-dd-4e/" rel="nofollow">http://chattydm.net/2009/08/28/friday-chat-the-issues-of-combat-length-in-dd-4e/</a></p>
<p><a href="http://blog.mikeleger.ca/2009/08/word-of-day-is-initative.html" rel="nofollow">http://blog.mikeleger.ca/2009/08/word-of-day-is-initative.html</a></p>
<p>I especially liked the suggestion of 2 separate (but interrelated) combats.  I haven&#8217;t tried that but I intend too.  Also the idea of running a Solo along with other monsters and minions is spot on &#8211; that&#8217;s worked very well for me in the past.</p>
<p>The biggest difficulty I&#8217;ve had as a DM has actually been keeping track of initiatives and minis &#8211; when you&#8217;re the DM EVERY turn is YOUR TURN! XD  I just finally gave up and made someone at the table each night my officially designated initiative helper.  I&#8217;ve also had to start using stickers to keep track of which minis are which so I can keep accurate track of hit points and conditions.</p>
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