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At request of a twitter follower, I investigate how to run a combat for extra large groups. If you have a question you’d like to answer, shoot me an email at nicholas@dungeonmastering.com or send me a tweet at DMingNicholas

-Nick

2 Responses to “Planning Combats for Large Groups”

  1. Stormgaard Says:

    Good video. I’ve run a 4e campaign with a minimum of 5-8 players at the table for the past year and these issues come up a lot. A few other posts seem to have popped up in the past few days that (basically) deal with the same issue (length of combat etc.)

    http://slyflourish.com/how-to-get-back-your-players-attention/

    http://chattydm.net/2009/08/28/friday-chat-the-issues-of-combat-length-in-dd-4e/

    http://blog.mikeleger.ca/2009/08/word-of-day-is-initative.html

    I especially liked the suggestion of 2 separate (but interrelated) combats. I haven’t tried that but I intend too. Also the idea of running a Solo along with other monsters and minions is spot on – that’s worked very well for me in the past.

    The biggest difficulty I’ve had as a DM has actually been keeping track of initiatives and minis – when you’re the DM EVERY turn is YOUR TURN! XD I just finally gave up and made someone at the table each night my officially designated initiative helper. I’ve also had to start using stickers to keep track of which minis are which so I can keep accurate track of hit points and conditions.

  2. Wade Says:

    Writers are not appreciated enough, thanks for the write-up.

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